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69 questions·10 min·5 dimensions and a separate readiness-to-change module·up to 14 clinical frameworks·5 report sections
Reviewed by Gildas Garrec, CBT practitioner
Good morning,
This test is less about the number of hours played than about what has changed around them: sleep and daily routines, school and concentration, relationships with family and friends, and how frustration is handled when it is time to put the controller down. The report distinguishes heavy gaming with no knock-on effects from moderate gaming that spills over into everything.
What you receive — a report written from your answers: what stands out, what sustains it, and where to start. This week, this month, later on.
How it is built — each axis is analyzed on its own, then cross-read with the others, through clinical reading frameworks. Your detailed answers are attached as an appendix. See an example report
The test runs over 69 questions and takes about 10 min, for a price of $3.60.
We'd also suggest reading the book Adolescence in Crisis, to take this reflection further. It's included in the price and downloadable.
If you have a question about your report, write to us at contact@psychologieetserenite.com: a psychotherapist will reply within 48 hours.

QUICK ANSWER
My child and video games: what is the impact? — a 69-question self-assessment, about 10 min. This test is less about hours played than about what has changed around them: sleep, school, relationships with family and friends, frustration. Once finished, you receive a detailed PDF report ($3.60): an interpretation of its 5 dimensions, a radar chart, up to 14 clinical reading frameworks and a personalized action plan. It is designed to help you know yourself better.
This test covers sleep, tiredness, school, curiosity, family, friends, stopping play, frustration and readiness to change. What the test asks, for example Sleep If you find your child playing in their bedroom after bedtime. If, at night, your child leaves the console or phone outside their bedroom. Tiredness If your child carries on playing while yawning and rubbing their eyes. If your child turns off their screens a little while before going to bed. School If your child puts homework off until after the game, then until after the next one. If, back from school, your child shares with you something they learned in class. Curiosity If the list of activities your child enjoys has narrowed to center on video games. If, alongside gaming, your child keeps up another activity: a sport, an instrument, a club. Family If your child leaves the table before the meal is over to go back to playing. If your child suggests you do something together, without the idea coming from you. Friends If your child turns down a friend's invitation to stay in front of their video games. If your child meets friends away from gaming: outside, at one of their homes, at the club. Stopping play If, when you ask your child to stop, they shout or throw the controller. If, when you announce it is time to stop, your child puts down the controller without a fuss. Frustration If a frustration from a game spoils your child's mood for the rest of the evening. If your child accepts without arguing that there are days without the console. Readiness to change If what you have just described weighs on your life as a parent. If you want to take action to better support your child in this area.
This test is less about the number of hours played than about what has changed around them: sleep and daily routines, school and concentration, relationships with family and friends, and how frustration is handled when it is time to put the controller down. The report distinguishes heavy gaming with no knock-on effects from moderate gaming that spills over into everything.
The questionnaire explores 5 areas: Your view of your child's gaming, Sleep and daily routines, School and cognitive life, Social and family relationships, Frustration management. Your answers support reflection, not a diagnosis. A separate module explores readiness to change; it is not another trait of the model presented.
These are the aspects explored by this questionnaire. Your answers help put them into perspective.
How you explain the place video games have in your child's life, before the test tells you anything. This section does not measure any difficulty or produce a level: it simply records your initial view.
How much gaming has taken over the way your child organizes their time. The report treats this as a question of schedules and basic needs, distinct from the amount of play itself.
What gaming has pushed aside at school and in other interests. The report looks for change over time: what has slipped, and how quickly.
How your child's relationships are divided between gaming and everything else. This dimension is read as a balance, not as a loss: gaming involves relationships too.
What happens when it is time to stop, and after a lost game. The report treats this area separately: it tells us about self-regulation, not about time spent playing.
Your readiness as a parent to take a closer look at this activity. The report treats it as a starting point and uses it to set the tone of its suggestions: setting limits, offering support, or simply observing.
Answer the 69 questions honestly. There are no right or wrong answers — just choose the option that best describes you. The test takes about 10 min.
Once you finish the test, pay $3.60 securely to unlock your full report. No registration required.
For a comprehensive analysis, get your PDF report (5 dimensions analyzed, radar chart, personalized recommendations, action plan). Instant download after secure payment.
This test evaluates 5 psychological dimensions: Your view of your child's gaming, Sleep and daily routines, School and cognitive life, Social and family relationships, Frustration management. The report distinguishes the areas explored and their limits of interpretation. A separate module explores readiness to change; it is not another trait of the model presented.
The test contains 69 questions and takes approximately 10 min to complete. You can answer at your own pace — your progress is automatically saved in your browser.
The test is anonymous and requires no registration. After completing it, you immediately see a preview of your results. The detailed PDF report, with in-depth analysis, charts and personalized recommendations, is available for $3.60.
This questionnaire draws on 5 dimensions from recognized psychological frameworks (Your view of your child's gaming, Sleep and daily routines, School and cognitive life…). It's a self-assessment tool for reflection, not a clinical diagnostic instrument: it has not undergone formal psychometric validation (sample, reliability coefficient) and does not replace a professional assessment.
Your report includes an analysis by dimension, explanations and personalised points for reflection and a separate readiness-to-change module. Scores are interpreted according to the purpose and limitations of this questionnaire.
No account creation, no email required — no sign-up needed at all. Your answers are sent to our servers while you take the test. All data is automatically deleted after 30 days — see our Privacy page for full detail.
Check the introduction for who should answer: an adult, child or teenager. Do not answer on someone else’s behalf if the questionnaire asks for their own perspective.
Yes, you can retake this test as many times as you wish. Some people take it again after several months to observe how their profile evolves. Each new attempt generates its own report — previous answers are not reused.
The report organises your answers and offers points for reflection. You can discuss it with a professional; it does not replace their assessment or prescribe treatment.
Yes. Each person gets their own anonymous, unique report, based on THEIR answers. Comparing profiles within a family or couple can be useful — provided each person takes the test honestly and on their own, without influencing one another during the answers.
Child & Adolescent
This test organizes what you observe in your child: attention, restlessness, impulsivity and their impact on school life.
Child & Adolescent
This test inventories what a parent observes of the way their child learns: reading and writing, attention, how information is processed, coordination.
Child & Adolescent
This test describes what makes a limit hold: how clear the request is, how consistently it is applied, what happens when your child pushes back, and whether it fits their actual age.
Test developed by Psychologie et Sérénité. Does not replace a professional consultation.