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Video Games and Children: Pleasure, Learning and Real Risks

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Video games have become one of the most popular leisure activities among children and teenagers. They generate legitimate concerns — addiction, violence, a sedentary lifestyle — but also, according to research, real benefits depending on the type of game and the way it is used.

In the article that follows, I explore screen and digital addictions. If you recognise yourself in this theme, I designed a cyberaddiction test that helps you take stock of your relationship with screens and apps. It comes with a guide to extend your reflection beyond the results. I also wrote a book on this subject, The Practical CBT Guide, if you would like to go further.

A nuanced, data-informed view helps parents navigate without demonising games or simply letting things happen.

What research says about video games

The possible benefits

Some games develop genuine skills: hand-eye coordination, problem solving, strategic planning, cooperation, creativity (sandbox games such as Minecraft). Multiplayer games can also strengthen social ties and a sense of belonging to a group.

The real risks

Excessive use is associated with sleep problems, declining school results, a feeling of emptiness when the screen is absent, and sometimes a behavioural dependency that meets clinical criteria. Some free-to-play games use reward mechanisms designed to maximise time spent — not the child's experience.

What matters: context

The same game can have very different effects depending on whether it is played for an hour a week as a family or six hours a day alone in a bedroom. The child's age, the game's content, and the presence or absence of a parental framework largely moderate the effects.

What parents can do

Know the games

Play with your child, watch videos, read the PEGI ratings — understanding what your child plays is a prerequisite for any discussion.

Set clear rules

A daily time limit, no screens after 9pm, screen-free zones (bedroom, mealtimes) — the rules should be discussed rather than imposed unilaterally, and applied consistently.

Take addiction seriously

If withdrawing access to games produces intense irritability, aggression, social withdrawal, a loss of interest in every other activity — that is a signal that warrants professional support.


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Gildas Garrec, Psychopraticien TCC

About the author

Gildas Garrec · CBT practitioner

Certified practitioner in cognitive behavioral therapy (CBT), author of 16 books on applied psychology and relationships. Over 900 clinical articles published across Psychologie et Sérénité.

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